Saturday, August 27, 2016

August 26, 2016 Uploads

08.26.16
August 26, 2016 Uploads

In this entry, I'll be discussing the five videos uploaded on the 26th, which are Orange Fuzzy Caterpillar: Possibly Spilosoma Virginica, Some Bush Trail that Connects to Concession Road #3, Pac-Man: Sound Test With The Retro Arcade King!, Asphalt 8: Ruf, ruf! Can you hear me now?, and Run In Crowd: How Far Can You Run With Your Friends? 5 videos is quite a lot, so let's dive right into it!

Remember Trans-CanadaTrail: North of Regional Road 28? Yep, I came back to the same place that day for another trip! I found this fuzzy, little critter when I was close to the end of trail, so I squatted to film him, because I thought he'd make an interesting subject, since I haven't really filmed much animals on this channel. It may look cute and tempting to touch, but I often hear that these furry caterpillars may cause adverse reactions if you touch them, or worse, eat them! Ok, I don't think anybody would be stupid enough to do that, but you never know. I have seen images of people holding them, but I preferred to play it safe and avoided handling this little chap. Now for the big question: what species is this caterpillar? Spilosoma Virginica? Estigmene acrea? Or could it even be Acronicta aceris? Only a skilled entomologist would know for sure.


Ah, the video that was never supposed to see daylight, but ended with a second chance! For real though, the video had some heavy, unwanted rippling, horrendous shaking and constant exposure changing! Prime emphasis on the exposure changing! I don't think there's an exposure lock for the built-in camera, so I'll have to poke around to find a fix or maybe see if there are 3rd applications that can solve it. So in order to fix these, I've obviously applied anti-shake and changed the colours to improve the video. The results? Far from spectacular, but better off from what it used to be. So! What about the trail itself, you may ask? Well, it's really a shortcut to a dog park that you can use when walking north up Valley Farm Road, and is located to the left, or right in the case of the those coming from a southbound direction. It's not difficult to navigate, but due to the copious amounts of long grasses, bushes and trees, you're definitely going to want to make sure you have bug spray and water. That's of course if you're using it in late spring, summer and early autumn. Common sense, but it's worth a mention anyway. Oh, and final thing: even though it's a “shortcut” it's not super short per se, but not too long either, so just be weary of that.

Good ol' Pac-Man! He's a very famous, well recognized, classical arcade icon that almost everyone has played with before. In this gaming session, I decide to play a mobile version of the game to conduct my 1st sound test with a new application I purchased recently. The results? Fairly good until I found out that the video stopped recording after about three and a half minutes... Joy. I should also mention that it doesn't even actually record the video's audio along with the video itself for games which really sucks, and for other applications you have to downgrade to 360p to get get both sound and video saved. No thanks. Thankfully, I've discovered a workaround that sounds counterintuitive, but here goes: set the resolution to the highest you see, which will be 720X720 for the phones like the BlackBerry Q10 and Classic and likely 720X1280 for the slab phones like the Z10, Z30 etc. I'm not sure about the Passport, but I also hear that the 1440X1440 resolution is unavailable, which again is another caveat. So after choosing your resolution, you actually have to set the audio to disabled. Sounds odd doesn't it? Until when you realize you get the full audio blaring at you while you're recording! While this is happening, you make sure you have a microphone near by to capture the audio, which you can then later toss into your editing software to get the best of both worlds: Native application + Sounds! Is going through all of this worth it? Depends. I can imagine BlackBerry Passport users having an easier time with the multitasking and screen capturing due to the Qualcomm Snapdragon 801 Soc in their phones, which brings me to the next point – actually not yet..... I'll save what I was about to mention for the Asphalt 8 section since I didn't have that problem for this game. Ok, so this feels more like a review of Headless ScreenCorder rather than Pac-Man, but because the game cut off so early, I didn't get to feel the vibe for long enough. And to be honest, I think I'm somewhat glad it stopped because I did mention lots of random, weird things and frequently brought up soundwaves, so I won't complain too much, but should probably try Pac-Man again later at some point. Let's just say that this game is fun. Very fun! Next time around I'll try not to let the ghosts kill me so much!


In this experimental episode of Asphalt 8, I play with my preferred Ruf car, the Ruf Rt 12 S, in Barcelona. The video tells you everything: choppy, choppy, lag, lag! Choppy, choppy, lag, lag! Seems like the combination of a high graphics, processor demanding game and screen recording with a new application, was too much for the ancient Snapdragon S4 Plus. I mean, it got the job done, but poorly... I don't know if it's mostly the application to blame, the processor or both, but something tells me that it's likely both, because even on other recording applications like Screen Recorder (I know, very generic name) you may have seen it happen in some of other videos like Asphalt 8: The Unfamiliar Roads, but it hasn't been as bad as it was with ScreenCorder. So with this said, this is why I believe that BlackBerry Passport owners may fare better with these type of tasks; for the reason I mentioned above in my Pac-Man ramble: their beastly Socket on Chip! Seriously, I often hear about how these guys keep bragging about how fast their phones are, and how they handle Android applications like champions, which can be just plain boastful to say, but there may very well be some truth to it. So will I shoot another episode with Asphalt 8 using ScreenCorder? YES. I have to get more results and compare different tracks before I can come to concrete conclusions. As for the gameplay itself, hasn't been my best run due to the constant pausing, but hey, at least I did a clean run in one attempt. Not 1000 like the way I often do!



This is a game where you race alongside other players in a new world each day. You tap to jump and tap again for a double-jump. Pretty self-explanatory if you've played this game or watched my video, where you'll also see it picking up the pace! This will require you to use faster reflexes and much more caution to avoid running into crates or dropping off the cliff like a grand loser! The game is cross-platform and apparently you actually get to race with people from iOS, Android and BlackBerry 10 in a session, unlike Asphalt 8 and other so called cross-platformers which is pretty awesome. Wait, where's Windows 10 Mobile?! Who knows. As simple as the basic premise may be, this game is actually a great time killer with a wonderful soundtrack. You can customize your person, but as you heard me complaining about, you have to cough up $0.99 CAD for one outfit or $2.99 for all! Not digging that. I don't why the developer couldn't just make you pay with in-game currency, or better yet just charge $0.99 CAD for the whole application with everything unlocked. I'd totally pay for it, but I know some cheapskates wouldn't and this is especially true on the Android platform where piracy can be very rampant. So what about Headless ScreenCorder's capabilities, you may ask? This is the 3rd game I've tested with it and have seen mixed results. The games loads and runs fine, but the audio stuttered rather frequently. While this is a bit of a nuisance, it's much better than the scenario with Asphalt 8 where it was both gameplay and audio. I've already went into detail about theories behind this, so I won't bore anyone with that here. Despite the varying results I've had with audio and gameplay during these sessions, I'll definitely be testing more native game applications with ScreenCorder, but will use Screen Recorder for the Android games, which does a phenomenal job at capturing both audio and footage simultaneously, without the need for using an external microphone to save audio that would have otherwise disappeared with ScreenCorder under high resolution recordings.

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